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Bellman's Lost-in-a-Forest Problem for the Golden Gnomon

What is the shortest curve guaranteed to reach the boundary of the golden gnomon - the isosceles triangle with equal sides 11 and apex angle 108108^\circ - from an unknown starting position and heading? The optimum is a symmetric seven-piece path of segments, circular shoulders and tangents, of exactly determined transcendental length C=1.282676C = 1.282676\ldots - the first proved exact optimum for an isosceles triangle with base angle below 4545^\circ.

Result
Proved (Bellman's problem for general regions remains open)
Status
Resolved
AI contribution
AI-discovered
Method
Argument
Field
Convex geometry
Posed by
Richard E. Bellman
Year posed
1956
Years open
70y
Solved
2026-07-27
Model
Claude Fable 5, GPT-5.6 Sol, Claude Opus 5
Vendor
Anthropic / OpenAI
Collaborators
Alexander Temerev, Alessio Doria
Verification
Unreviewed
Publication
Preprint
Significance
30 / 100
Disclosed cost
Wikipedia
1 language

What the AI did

The models were used throughout: to search out the extremal curve, to draft the arguments, and to write the accompanying Lean 4 development. The paper states precisely which steps are machine-checked, and notes those checks hold regardless of how the statements were found.

Verification

Lean 4 verifies the two finite algebraic certificate families and the discrete ledger identities, but not the full argument end to end; the paper's appendix states exactly which steps are machine-checked. arXiv preprint, not yet peer-reviewed.

Sources

arXiv:2607.24483 - The exact solution of Bellman's lost-in-a-forest problem for the golden gnomon

Discussion