VibeMathedMath problems solved by AI

Completeness of Maximally Entangled States for Pseudo-Telepathy

Does every nonlocal game admitting a perfect entangled strategy admit one using a maximally entangled state? Described in the paper as one of the longstanding open problems in quantum nonlocality. Answered negatively by an explicit counterexample game.

Result
Disproved
Status
Resolved
AI contribution
AI-assisted
Method
Computation
Field
Quantum nonlocality
Posed by
Year posed
Years open
Solved
2026-08-05
Model
Codex
Vendor
OpenAI
Collaborators
Olivier Lalonde
Verification
Unreviewed
Publication
Preprint
Significance
22 / 100
Disclosed cost
Wikipedia
No dedicated article

What the AI did

The author is emphatic that the ideas are his: "AI tools were used extensively during the course of this work, but only as a means of executing ideas rather than producing them." What Codex did do is decisive rather than cosmetic: it searched for the matrix making the game classically infeasible, implemented the pruning, and implemented and ran a strengthened tracial NPA hierarchy that demonstrated the nonexistence of the required tracial state, completing the proof of Theorem 1.1 and extracting a rational infeasibility certificate.

Verification

A preprint days old. The decisive step is a semidefinite-programming infeasibility certificate, machine-produced and rational, so it is checkable in principle; nobody independent has checked it.

Source

arXiv

Discussion